;changes in Final War 2.1 ;general changes - Crashes involving voxel debris, building destruction art, and invalid animations have been fixed restoring stability - Added new tile artwork to Temperate theater - Added a new "Faster (60FPS)" Rules toggle - Fixed a bug with stolen tech dropdown box options - Changed Pyroscript: reduced weapon effectiveness against buildings by 20%, weapon art to improve performance in larger player count games - Changed Hypos APC: anti-air damage decreased to 36 from 48, fixed damaging naval yards with missiles instead of flames - Changed Shroud Turret: bullets now deal slight splash damage, fixing the additional clusters dealing no damage - Changed Hellfire Technical: damaged decreased to 20 from 30, 25% increased effectiveness against infantry, ROF increased to 30 from 21 - Changed Infantry Bunkers: Health increased by 100 - Changed Anti-Infantry Defenses: Health increased by 100 - Changed Anti-Armor Defenses: Armor upgraded from 'wood' to 'steel' gaining a 10% damage reduction - Changed Artillery Defenses: Armor upgraded from 'wood' to 'steel' gaining a 10% damage reduction